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Games Night

Games Night
Monday, November 4th, 2019
Sensorium Research Loft (4th Floor of the CFA, Room M333)
You are invited to the inauguralGamesNightco-organized by the York Popular Culture Working Group, Sensorium: Centre for Digital Arts and Technology and the Department of Computational Arts! This recurring event aims to encourage discussions of digital practices in popular culture by engaging faculty and students in the experience of play.
GamesFeatured will include:
Journey: Amulti-award winningindieadventure gamedeveloped byThatgamecompanyand published bySony Computer Entertainment. InJourney, the player controls a robed figure in a vast desert, traveling towards a mountain in the distance. Other players on the same journey can be discovered, and two players can meet and assist each other, but they cannot communicate via speech or text and cannot see each other’s names until after the game’s credits. The only form of communication between the two is a musical chime, which transforms dull pieces of cloth found throughout the levels into vibrant red, affecting the game world and allowing the player to progress through the levels.
Everything: An interactive experience where every object in the Universe is a playable character – from animals to planets to galaxies and beyond. Travel between outer and inner space, and explore a vast, interconnected universe of things without enforced goals, scores, or tasks to complete. Everything is a procedural, AI-driven simulation of the systems of nature, seen from the points of view of everything in the Universe.
Untitled Goose Game:It’s a lovely morning in the village, and you are a horrible goose. Made by House House and friends, and published by Panic.
Manifold Garden:Rediscover gravity and explore an Escher-esque world of impossible architecture. Witness infinity in first-person, and master its rules to solve physics-defying puzzles. Cultivate a garden to open new paths forward, where an eternal expanse awaits.
The Quiet Year:The Quiet Year is a map game. You define the struggles of a community living after the collapse of civilization,and attempt to build something good within their quiet year. Every decision and every action is set against a backdrop of dwindling time and rising concern. The game is played using a deck of cards – each of the 52 cards corresponds to a week during the quiet year. Each card triggers certain events – bringing bad news, good omens, project delays and sudden changes in luck. At the end of the quiet year, the Frost Shepherds will come, ending the game.


Nov 04 2019


5:00 pm - 8:00 pm


Sensorium Research Loft
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